The event gave the teams the opportunity to showcase their projects to a live audience, in a setting that combines presentation, discussion, and evaluation of the proposals, while also offering students their first experience presenting a video game outside the classroom.
Six video games on display
Six video games were presented at this event: one developed as a Final Integrative Project and five created as part of the “Production 4” course in the Bachelor’s Degree program in Animation and Video Games.
A total of 22 students participated, reflecting the interdisciplinary nature of the program and the collaboration between the two schools.
The event generated significant interest within the community. More than 100 people pre-registered, and attendance for the day was estimated at between 120 and 130 visitors.
In that context, the university’s lobby welcomed students, families, graduates, faculty, children, prospective students participating in the RAS (Secondary School Support Network) program, and representatives from the video game industry.
Learn about the video games featured in this issue
First Contact with the Public
One of the main goals ofbeta testing is to provide students with an opportunity to present their projects to an audience, challenging them to showcase their work, explain their design decisions, and receive feedback from players and professionals.

This experience allows them to test both how the video games work and their ability to communicate and defend the projects they developed during the semester.
Media Coverage of the Beta Testing
The 2026 event also received extensive media coverage. Evermeet, Canal 4, and Canal 12 were present throughout the day.
Video game testing during winter break
— Telemundo (@TelemundoUY) July 8, 2026
Attendees try out games alongside their creators.
@victoria_sosar shares the story pic.twitter.com/i6TKQg8Bpm
The media interviewed students, faculty, participants, and Alejandro Erramún, MFA, academic coordinator of the Animation and Video Games program, helping to raise awareness of the work being done in the programs related to video game development at the Universidad ORT Uruguay.
With more than a decade of experience, Betatesting continues to establish itself as a platform for exchange between the university, industry, and the community, where students present their video games in an environment that replicates the dynamics of exhibition, evaluation, and feedback characteristic of professional development.
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