Second prize went to the QuienLoSabe.uy project, developed by Alejandra Caggiano, a graduate in Software Engineering and instructor for the GeneXus workshop at the School of Engineering, and Mariana González, a graduate in Web Application Development.
Third prize went to the game Tocatú, developed by Mónica Carle, a graduate of the Bachelor’s program in Systems, and Lucía Rodríguez, a student in the Bachelor’s program in Animation and Video Games.
QuienLoSabe.uy is a GeneXus application designed to integrate with the Plan Ceibal devices to help school-age children develop skills in reasoning, language, and history.
Tocatú is a musical game in which users can interact with the virtual environment by moving their hands in the air, creating musical compositions that are represented by shapes, colors, and lights on the screen. Blind people will be able to use it, as navigation and gameplay will be implemented through sounds and hand movements.
The game was the result of a collaborative project between the School of Engineering and the School of Design. Participants included A/P Carolina Zunino, instructor of Production 3 in the Bachelor’s Program in Animation and Video Games, and Eng. Diego Cáceres and Virginia Morrone, instructors of Video Game Development 1 in the Bachelor’s Program in Systems.