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Recreation 17: Industrial Design

February 24, 2017
Future industrial designers presented their final projects, which addressed real-world needs, ranging from low-cost prosthetics for animals to street furniture made from recycled materials.

Based on real-world business needs, the industrial design students presented their proposals.

Here is a summary of the Integrative Project – ReCreación17 in the field of industrial design.

Pablo Fandiño, for Homeless Animals

Industrial design student Pablo Fandiño collaborated withAnimales Sin Hogar (ASH) with the goal of improving the quality of life for dogs missing a limb. To that end, using Coco—a stray dog from ASH—as a case study, he developed a system of universal prosthetics—3D-printed and featuring a tennis ball as a cushion.

Recreation 17 - A Project by Pablo Fandiño

Since one of ASH’s main challenges is funding—as the organization receives no government support—Fandiño had to make this prosthetic system affordable. In his presentation, he noted that in Spain it can cost up to 750 euros. His project, on the other hand, costs $16 per pair.

Natalia Burjel, for Rotoplast - TPU (Tableros Plásticos Uruguay)

“Throughout my career, what has interested me most is creating designs that are innovative, functional, and, most importantly, environmentally friendly,” Natalia Burjel explained in her presentation.

Recreation 17 - Project by Natalia Burjel

The student collaborated with Rotoplast - TPU (Tableros Plásticos Uruguay), a company dedicated to recycling plastic materials obtained from household and industrial packaging waste. “Every day we use and discard products that pollute the environment. Plastic is here to stay. TPU is a company that decided to take action to prevent further damage by using plastic waste as raw material.” That is how Zyklus was born: various pieces of recycled plastic combined into urban equipment for public use.

Clarisa Bielawski, for Sámago

“I’m going to present the project I’ve been working on for the past six months. I chose the furniture design and development company, Sámago,” student Clarisa Bielawski began.

Sámagoworks at the intersection of craftsmanship and computer numerical control technology. “This technology gives her designs and products a distinctive aesthetic that sets them apart from traditional woodworking,” the designer explained.

Recreation 17 - Project by Clarisa Bielawski

He added that, after conducting an in-depth analysis of the company—its needs, its target audience, and its production capacity—he worked on designing a line of furniture aimed at a young audience. He noted that certain key concepts were taken into account: design, multifunctionality, and space optimization. He then created Necto.

“Two products were designed: an extendable coffee table and a stackable bench that can serve as a seat, a footrest, or an auxiliary surface. The idea is for them to be versatile and usable in a variety of situations.”